Metroid

Environmental Station α ★★★☆☆

Poster.

Environmental Station Alpha is unfortunately equal parts wonderful and frustrating. After getting the “New Role” ending I am happy to call it quits as I don’t think I am going to get much enjoyment from wringing any more secrets out of it.

The clear highlight and lowpoint is how layered the map is, revealing more and more tucked away in its folds as the game progresses. When the game tips its hand and makes clear that there are no gaps and every nook and cranny has something to explore in it it’s a very satisfying moment.

But the game also struggles to find a purpose for these secrets other than to have them. Terminal messages scattered throughout the game can contain worldbuilding, very on the nose gameplay hints, secrets, or just completely irreverent, fourth wall-breaking jokes in a way that works against any sense of mystery that the secrets might have. The game only really pretends for so long that there is really a story to eke out rather than just secrets for the sake of secrets.

And despite a really wonderful-feeling grappling hook, exploring the station while trying to follow the various hints is an utter slog, with so many obstacles, one-way paths, roadblocks and hidden passages that are never marked on the map that make getting back to so many places an utter pain. Even when I remembered which secret room I have to get back to I would still struggle often to remember which direction to approach it from to get back into it. Some of the scavenger hunt hints could also do with much more memorable landmarks in the station, or a more detailed map, to point to. Clearer signposting of areas that need another upgrade to get through would be nice as well. More than once I spent some time trying to reach an area that seemed like it might be achievable but was not.

The gameplay is generally quite satisfying, though lack of healing between save points can make enemies a frustrating chore to navigate on repeated trips and the difficult curve with bosses is uneven and unforgiving. A strange mix of extreme care and thoughtfulness and frustrating lack of affordance to the player.


Caoimhe

One X per year

I previously posted lists I’ve made picking one game and one film per year since 1990. 1990 acted as a good arbitrary stopping point as it’s a nice round number, it’s the year I was born and the number of games I’ve played at all from before then is pretty small, and it would be be fairly difficult to pick out shows for each year before then for me too. I’ve made a dedicated page on the site for these picks, made a few substitutions, added a pick for each for 2025 and added one series of television per year as well. All put into one table with the ability to toggle off which media you want to see selections for as well as some dynamic rearrangement based on screenspace, all done with (a horrendous mess of) Cascading Style Sheets and no Javascript.

These are not necessarily my favourite from each year. I have tried to be deliberate to give a spread of different styles and series I like as well including some weirder picks. Especially with games I spent a lot of time weighing choices for particular years based on what series I wanted to include and some years are just packed with formative games for me. 2001 has Metal Gear Solid 2, Silent Hill 2, Commandos 2 and Halo (and Grand Theft Auto 3 and Advance Wars and Worms World Party…). I eventually gave the year to Metal Gear Solid 2 after weighing up that I could have Resident Evil 2 and Silent Hill: Shattered Memories covering some bases for Silent Hill 2, Shadow Tactics was spiritually taking up a place for the Commandos series and there’s already plenty of shooters there to justify dropping Halo.

Similarly Prey is spiritually covering for System Shock so that I can have a childhood favourite Soleil for 1994 and Half-Life would probably beat out Resident Evil 2 in a head-to-head but there’s already two Half-Life games on there and I wanted it to carry the survival horror water for both the aforementioned Silent Hill 2 and for the REmake that got booted out from the previous iteration to make room for Robot Alchemic Drive. And yes after going on about carefully spreading out my choices I did give three picks to Sonic games, one to another Sonic Team-developed game and two more to Sonic-inspired indie games (and four different series of Doctor Who for the TV list). I will not be taking feedback on this.

Again the page is here and the lists are also on my Letterboxd, Serializd and Backloggd accounts as well as a second Letterboxd list covering the years 1970-1989.


Caoimhe

Steam banners

Steam Grid DB is a website that hosts artwork for customising game libraries. I learnt a little while ago that it has a tool called Boop that lets you apply art to Steam games much faster by clicking a button directly on the website.

This reminded me that I actually used to make quite a few custom banners for games on Steam myself and I decided to upload my old work to the website. You can find those on my Steam Grid DB profile and I will include a selection of them here:

Half-Life 2

Some of the first ones I made were a set of matching banners for Half-Life 2 and its episodes. I’m still pretty happy with these.

Half-Life 2 Half-Life 2: Episode One Half-Life 2: Episode Two

Some classics

I made some for a few classic games, usually from a still of the title screen, sometimes with some variants.

Super Metroid The Legend of Zelda - Link's Awakening The Legend of Zelda - Link's Awakening DX Ristar Soleil

Megagames 6

At the time I had a Retrode and would dump my own game cartridges. Two of the old Mega Drive carts I had were two different 6-in-1 game packs, so I decided to make custom artwork for them too.

Megagames 6 Mega 6 vol. 3

ROM hacks

And of course some ROM hacks.

Sonic Classic Heroes Pokémon Crystal Clear

And a few others

Alone in the Dark (2008) Blade Runner Freedom Planet Hide Precursors Spark the Electric Jester

Games that weren’t even in the database

Some games I had to submit to Steam Grid myself because they didn’t have the games listed at all. These all have links if you click on the banners. The Monokuro: From Here and Back is actually new and I haven’t gotten around to playing it yet. The process of uploading these banners made me want to make a new one and I had the game added as a shortcut on Steam without any artwork. Somari 3D Blast 5 wasn’t accepted by Steam Grid DB, sadly.

Monokuro Bird Song Froggy: It's Hugry! Igneous Sonic 06 2D Somari 3D Blast 5 Somari 3D Blast 5 but with Sonic

One last joke

These are a pair of banners that I made for The Legend of Zelda: Twilight Princess for the Gamecube and Wii versions, respectively. It was a little private joke and I didn’t bother submitting them to Steam Grid DB.

The Legend of Zelda: Twilight Princess The Legend of Zelda: Twilight Princess but flipped horizontally


Caoimhe

What I’m reading vol.

Vols.: , , , , , , , , , , , , ⅩⅢ, ⅩⅣ

the little lies robots tell us — Melon

The longer we tolerate the little lies that robots tell us, the bigger the lies become, and the more difficult it becomes to untangle them from our everyday lives. This is not an inevitability, however; we can find in ourselves and in our connections with eachother the self-confidence to learn how these things work, to unpick the threads, to see through the smoke and mirrors that they are only barely veiled behind.

How To Post — Mike Egan

Always remember to Post Hog.

And yeah, sometimes I want to do that, if I'm writing about my experience playing a game or something, but I also have a HUGE list of ideas for blog posts that I plan to write "eventually" that I'm very much not posting because I think I don't have time to do it right. Because I think it has to be some level of "interesting" or "good" or "having a point."

I've forgotten the lesson of Post Hog.

TIL cool math. Also we need knowledge engines that we can trust (that is: not chatgpt) — Llaura

I am honestly mostly linking to this for the absurdity that is the comparison image that Open AI used to show how “DALL·E 3 significantly improves uon DALL·E 2”. Look at this:

Two machine-generated images for the prompt “An expressive oil painting of a chocolate chip cookie being dipped in a glass of milk, depicted as an explosion of flavors”.

The older one looks somewhat like an actual oil painting while the “improved” version is a cacophonic mess that fails to represent what it asked of it while being aesthetically ugly as shit.

It almost makes me think that perhaps generative AI could actually produce output that is meaningfully better than it currently does and is at least partially hampered by simple obstacle that people who are making and curating these systems have truly atrocious taste.

The cookie example doesn’t seem to be on the site any more but the comparison they’ve replaced it with shows the exact same problem.

My 6 Favorite HEPA Filters & Air Cleaners — Joey Fox

The PC fan CR box was a recent invention to find a method to achieve high clean air delivery rates with very low noise. Noise is the greatest limitation of in-room air cleaners and PC fans are the best option to address it. There are no other air cleaners on the market that have the capability to supply 150 lps of clean air at 35 dBA. Nothing comes close.

Via House of Nettles. I am also still following Natalie’s posts about reblogging and keen to try my hands at doing similar with this site now that my rewrite to make posting easier is done. Also also from Natalie: This amazing look.

TERF Island — Sophie Lewis in Lux Magazine

A distilled history of the TERF movement and its roots in reactionary feminism.

For the twenty-first-century feminist who has never heard of this schismatic moment and has perhaps swallowed the narrative that transphobia and biological essentialism were intrinsic to feminism’s Second Wave, reading the movement magazine the Lesbian Tide is an education. Morgan’s keynote was reprinted in the May-June 1973 issue but placed at the back in small type, sandwiched between contributions that all criticize Morgan and oppose her sabotage of the gathering. MacLean’s diary conveys participants reactions to the conflict on stage: “This can’t be happening. This woman is insisting that Beth Elliott not be permitted to perform because Beth is a transsexual.” “That’s bullshit! Anatomy is NOT destiny!” In her own contribution, “Of Infidels and Inquisitions,” Elliott testifies that the solidarity she experienced “kept alive my faith in womankind.” Concerning Morgan herself, however, she states with dignity that “I personally distrust those who hate men more than they love or do anything positive for women.”

the embroidery tips page that forgot to close its <h3> tags

Via the Internet Archive, via Emma Zhou, via Peter Krupa via a reblog from Sin Vega.

Fandom has toxified the world — Alan Moore in The Guardian

This fairly mild and nothing that hasn’t been said over and over again, but it’s still sort of nice to hear it directly from Alan Moore?

Soon thereafter, caught up in the rush of adolescent life, I drifted out of touch with comic books and their attendant fandom, only returning eight years later when I was commencing work as a professional in that fondly remembered field, to find it greatly altered. Bigger, more commercial, and although there were still interesting fanzines and some fine, committed people, I detected the beginnings of a tendency to fetishise a work’s creator rather than simply appreciate the work itself, as if artists and writers were themselves part of the costumed entertainment.

The V*mpire — P.H. Lee in Reactor

A short story about being groomed on Tumblr. Mind the content warnings.

Friendly reminder that not inviting vampires into your house is viviocentrism. Stop being viviocentric!

OP, I don’t want to demand more emotional labor from you, but I really don’t understand what you mean. Should I really invite in every vampire?

Disrespectfully, go fuck yourself. It’s not my job to educate you.

ᵃʷᵒ°

ᵃʷᵒ°

ᵃʷᵒ°

See, this is exactly the sort of bullshit that living “allies” always impose on us. OP made it extremely clear: Not inviting in a vampire is viviocentrism. INVITE IN EVERY VAMPIRE.

You may think that nested quote looks horrendous but I am just providing the genuine 2010s Tumblr experience.

Why play a fascist? Unpacking the hideousness of the Space Marine — Edwin Evans-Thirlwell in Rock Paper Shotgun

Edwin pulls together multiple articles that are worth reading in and of themselves to look at how Space Marines have been sanitised away from their satirical roots.

It's saying something about how accustomed I am to the ostensibly parodic figure of the Space Marine being portrayed as a hero that I didn't really question this desire to make you "like" and "get" the "fanatical killing machines" at the time. To be clear, I don't think Saber are deliberately and consciously trying to kindle empathy for literal fascist enforcers in Space Marine 2. Much of the above reasoning is grounded in ostensibly neutral, best-practicey questions of craft and characterisation.

A Maze of Murderscapes: Metroid II — S.R. Holiwell

An old classic that I think about a lot. I hope Stephy Rei Holiwell is still doing well out there. This and some other now-deleted writing of hers meant a lot to me.

Games about killing should probably make you uncomfortable. They shouldn’t be carefully crafted to be pleasant. Metroid II is openly about killing. It makes me uncomfortable with wordless specificity. This is one of the game’s saving graces.

This article was also, I believe, a large and overlooked part of the critical re-evaluation of Metroid II, being the basis for Game Maker’s Toolkit’s appraisal of the game when discussing its remakes.

Sex in the '60s in Cork… and the racy agony aunt who faced death threats — Teddy Delaney in Echo Live

An extract from someone’s memoirs published in a local paper. I don’t think the book would be the most interesting thing in the world if I’m being honest but I found some of the quoted letters to an agony aunt column amusing.

We are four worried 17-year-old teenagers. We are going to our first dance soon and a friend has told us to refuse a mineral from a boy because if you accept it you are supposed to spend the rest of the dances with him. We would like to know if this is true. Also, if a fellow asks you to go outside does this mean that he is bad? And what should you do if a boy asks you to go outside?

And to explain the terminology: An agony aunt is someone who pens an advice column and mineral here means soft drink or soda. Sorry if I ruined the picture in your head of teenagers in the 1960s exchanging rocks at a dance.