Metal Gear

Caoimhe

Vols.: I, II, III, IV, V, VI, VII, VIII, IX, X, XI

Hello. Been a while since I’ve done one of these. Life has been extremely busy. In the interim Ireland has elected a new president and several things I’m going to link to touches on that. Also Mike Egan has moved his own monthly reading roundup posts to their own website. Check out What Else Is On?

Also, Vócalóid…


Ireland

The Future Speaks Irish! — Seán MacBrádaigh

Tá súil agam é.

When Catherine Connolly began her election victory speech in Irish and continued in it, O’Connor admitted admiration for her fluency but could not resist wondering aloud how the English-only establishment figures beside her must have felt. The implication was that Connolly’s Irish was somehow impolite - as if speaking one’s own national language at the inauguration of an Irish President required apology.

That mindset - the instinct to pathologise authenticity - is the hangover of a post-colonial elite that still measures respectability by distance from our own culture.

I also liked Molly Noise’s thoughts on this.

Irish nationalism has historically avoided crass nativism (an Irishness defined by “blood and soil”, if you like) by dint of being anti-colonial and neccissarily recognising a common struggle with other anti-colonial movements and, of course, not ignoring the fact of our massive emigrant diaspora.

the 21st century irish far-right morass, ignorant of its own history and internet addicted, takes on the right wing nationalisms of the UK and USA, oft quite comfortable with NI Unionisms worst trends


Taking things Seriously — Paulie Doyle

And another way Connolly is frustrating the commentariat.

Collins doesn’t need references – he’s a Serious Guy. If you’ve ever picked up a broadsheet you’ve encountered them. They’re usually male and middle-aged, wearing a solemn expression indicating anguish about the prospect of falling house prices in south Dublin. They say things like politics is the art of the possible and this budget should be sensible and at the end of the day, elections are about getting votes. Their mugshots next to the serif font. This is a Very Serious Publication.


20th century television — Laura Michet

And then a somewhat different view into Ireland provided by Laura Michet.


Games

mgs3 and photorealisming the painterly game — Joe Wintergreen

Joe Wintergreen talks about the loss of visual identity in the remake of Metal Gear Solid 3. I am somewhat reminded of Kayin’s more acerbic words on the Demon’s Souls remake, though that is coming from a very different direction.

This connects to something I’ve talked about before: the way the costs associated with the visual end of game development have shifted around in counterintuitive ways. It used to be that photorealistic graphics were the most expensive goal you could strive for. They aren’t anymore – we have very efficient ways to do this now. And the more real the assets look, the more they’re interchangable – the exact same kinda-rotten fallen-over tree trunk is in InFlux Redux, MGS Delta, COD Warzone, and dozens of others. Which is fine in itself, as a labour-saving device, but you have to be careful about which labour you’re saving.


Starlight Spotlight: A Hospital Wii in a New Light — JMC47

I love reading the Dolphin progress reports and it’s always a fascinating read when the blog does a deep dive into something unusual.

In 1992, the Starlight Children’s Foundation partnered with Nintendo to bring video games into hospitals in a way that complied with stringent hospital regulations. Instead of subjecting children to magazines, books, and daytime television (if they were lucky), the foundation wanted to bring premiere entertainment right into their rooms by creating a hospital approved all-in-one media and gaming station. Their belief was that giving kids a well-needed break from the hardships of treatment, injury, and illness would promote recovery.


Snatcher [1988/1994] — Arcade Idea

Arcade Idea is back after a long, Polybius-induced absence, with some pretty scathing words about Snatcher.

This may be a Hideo Kojima game, and many of his tics and tendencies are already right here… but looking at Snatcher’s contemporaries and influences shows these formal tics and tendencies to be common and unremarkable within his scene. It’s only later, especially when he becomes removed from this context, that he becomes an odd specimen, the “auteur” — in particular, the 1992 PC-Engine CD additions to the text are far more akin to what is thought of as Kojimish, including an entire new conclusion which is essentially a 30 minute cutscene full of twist upon twist.


Spellgram — CD-ROM Journal

And Misty De Méo documents a Mac game that never saw the light of day that Outlaw Star’s Takehiko Itō worked on.

Spellgram is described as a “space fantasy” incorporating heraldry and hidden spells. Unfortunately, this hint is close to the only taste of what the game might have been; the catalogue is vague about the story they hoped to tell and how it would have played. The screenshots don’t reveal much about gameplay, though they imply an interesting setting. Even though the ship designs and space scenes are a bit generic, the contrast between them and the protagonist’s elaborate fantasy clothing is intriguing. Based on Bandai’s history, it’s likely it could have been either a CD-ROM film with limited interactivity or a more-involved Myst-esque graphic adventure.


Kink

Mechsploitation, Misconception, Bad-faith Criticism, and Transmisogyny — Erin

Some notes on the history of a genre and corrects some common misconceptions that I was labouring under.

This isn’t to say that there’s nothing of AC6 in WARHOUND and its daughters. The AC6 story trailer, a short which heavily centers the handler & hound imagery only vaguely present in the actual game, was the catalyst for the idea which became WARHOUND. But it is that word, catalyst, which is key: it was just a single spark, dropped into a container of already-prepared themes and ideas, to synthesise them into something new, and singular, and cohesive.


The Goon Squad — Daniel Kolitz

I don’t think this is actually a great article. The author is extremely credulous of people describing the behaviours that people are fetishising and takes them as sincere expressions of the things people are actually doing or goals they are achieving and not just part of what they are getting off to and calling it a movement comparable to the Tea Party is ridiculous on its face. But still there is some simple amusement in reading a Harper’s Magazine writer trying to write something in grand and serious terms while using the word goon one hundred and fifty times.

When I asked Gooncultist to describe the average gooner, he insisted that such a person is a “statistical fiction.” The community is too vast, composed of too many distinct and overlapping spheres. Gooncultist himself is fairly ecumenical, as far as gooners go—he has his niche fixations, which I won’t ruin your day by describing, but he seems to dabble in much of what the space has to offer. There are definite camps in Goonworld, as I was quickly coming to learn.


Everything else

The rise of Whatever — Eevee

If you call anything I make “content” I will shoot you with a gun.

And I suspect the core problem that has wended its way through the history of cryptocurrency is that the vast majority of people involved do not actually care what the thing they’re flocking to is. What they care about is that it has a graph, and that they get rich if the graph goes up, so they say whatever might make the graph go up. The graph even looks exactly the same for every coin and NFT and Whatever else: x-axis time, y-axis dollars. The only place the thing appears at all is in the title, where you can safely ignore it.

Seen via Rabbit’s link roundup.


A Typology of Insecurities in Non-monogamy — Devon Price

It has been a while since I linked to Devon Price. I am a bit less infatuated with him than I was when I first came across his writing and this is a little bit of an agony aunt column but the questions of how to navigate polyamory has come up in my life again and it was a helpful read.

“What do you do about jealousy?” is one of the most common and annoying questions that the non-monogamous get asked from people outside our community. The fact that jealousy happens and cannot always be fixed is a problem that we are expected to answer for, a bug in our relationship structures, whereas monogamous people get to see jealousy as a feature that helps preserve relationships.


Collections: Life, Work, Death and the Peasant — Bret C. Devereaux

First in a series of blog posts trying to put some data to the question of how much work would a typical medieval peasant actually do and the general shape of their life.

Prior to the industrial revolution, peasant farmers of varying types made up the overwhelming majority of people in settled societies (the sort with cities and writing). And when I say overwhelming, I mean overwhelming: we generally estimate these societies to have consisted of upwards of 80% peasant farmers, often as high as 90 or even 95%. Yet when we talk about these periods, we are often focused on aristocrats, priests, knights, warriors, kings and literate bureaucrats, the sort of folks who write to us or on smiths, masons and artists, the sort of folk whose work sometimes survives for us to see.


Rupert’s Snub Cube and other Math Holes — Tom 7

And finally, some maths.



Caoimhe

Vols.: I, II, III, IV, V, VI, VII, VIII, IX, X, XI

As Cohost shuts down I have been making a fuss about moving away from social media and I am not the only one. We are in the final week before it goes read-only and people have been sharing blogs and websites and my RSS reader has been filling up. So here I will share some things I have been reading lately, both from Cohost people and just other interesting articles.


Makeup

vampy lipsticks — Tulip

There is going to be a lot of more typically nerdy stuff in here so let’s start with something else. I don’t wear makeup much these days but I am not immune to black lipstick recommendations.

as fall approaches, my craving for deep, dark lipsticks increases… my dark metamorphosis.

OK, well, technically it’s Vampire Season year-round here - i don’t need Halloween as an excuse to embrace black clothes and dark lipstick. but still! i thought it would be appropriate to showcase some of my favorite vampy lip colors from my personal collection.


Hardware

The Working Archivist’s Guide to Enthusiast CD-ROM Archiving Tools — Misty

Misty digs through CD-ROM preservation and touches on why the history of the CD as an audio format first and data format second makes it more complicated than it might seem.

CD audio isn’t a file-based format, and instead uses a series of unnamed, numbered tracks. CD-ROM extends this by making it possible for a track on a disc to contain data and a filesystem instead of audio. Since CD-ROM extends CD audio, the two formats aren’t mutually exclusive: a CD-ROM disc can still contain multiple tracks, and it can even contain more than one data track or a mixture of data and audio tracks.

Hacking a Hitachi Magic Wand (Plus) — Kore

This is just cool.

So: the Hitachi Magic Wand is a very good device. It, however, has very little granularity in how strong it is. Even the newer Magic Wand Plus only has four, non-customizable settings.

I don’t like this and want to fix it. In the process, I’ll also be adding bluetooth connectivity, because I thought that was pretty funny.


Software

software rendering is awesome — erysdren

i fuckin love software rendering. the act of creating a fully realized 3D scene entirely in your own program, without the aid of OpenGL or DirectX or any GPU whatsoever. something about that is so charming to me. it leads to so many interesting technical design decisions and shortcuts taken to get it to run fast (if that is the goal).


Social media

RIP Cohost — Mike Egan

I had to have at least one R.I.P. Cohost article in here.

From a design perspective, compared to all other social media, Cohost was a paradise. No numbers, no algorithm, no global feed, no discover page, and a lot of really useful ways to curate what shows up in your feed. Having a reverse-chronological feed of only the things I wanted to see from the people I asked to see them from has done wonders for my brain.

It was never about the numbers — Aurahack

Also somewhat of a reflection on Cohost but also on how numbers and stats make you worse.

The close friends I made there motivated me to get better because they were further in their art journey than I was. I looked up to them not because they were my favorite artists but because they would create alongside me and it would inspire me! I wanted to grow like they were visibly growing. Over time, I did, and my following would start to outpace theirs and… I think that’s where it started getting kind of nasty.


Computer games

Everywhere and Nowhere: Emptiness in Level Design — Nat Clayton

Nat Clayton talks about in-between spaces in games both in her work and in other games. She has also made me aware of the Weird Maps series by Whomobile which is great.

There’s a dead-end I think about every single day, tucked away in the back of Half-Life 2’s airboat chapter. It’s a right turn where you’re supposed to go left, a gun turret and a headcrab ambush and some secret crates for those nosy enough to go scavenging. It’s one of a thousand dead ends in Half-Life 2, but this one sticks out to me. As the sickly golden twilight paints the concrete runoff, illuminating basic shanty structures, the sparseness of the space is unavoidable. The roar of airboat fans and chase music given way to gusts of wind and mechanical creaking. Some designer decided that someone once lived here, died here, and painted that scene with an absolute minimum of brushes and textures.

Listening, Watching, Gaming — Chris Hall in First Person Scholar

Not a million miles away from this but in the much more academic side of games writing here’s a piece on the paratext created by submerging oneself in the soundscape and environment of a game level.

As I write this, I have open on another screen, as I often do, one of these ambient paratexts—in this case, an hour-long video from Metal Gear Solid 3: Snake Eater. There’s no music, no avatar, only a first-person scene at the ground level providing a nighttime view of the exterior of the Graniny Gorki research outpost in Tselinoyarsk, the Soviet Union. Directly before us is a high fence, followed by patches of grass and the concrete façade of the facility. To the far right a guard patrols within the fenced area, as oblivious as the sleeping dog nearby. Presumably we perceive the scene through the eyes of the game’s protagonist, Naked Snake, lying prone, but we needn’t be aware of this, and Snake provides no signs of his presence. The peaceful scene is backgrounded by the ambient sounds of the southern USSR forest, the constant chirping of bugs punctuated by the faraway cries of nocturnal birds.


Doctor Who

Perverting the Course of Human History (War of the Sontarans) — Elizabeth Sandifer

I have been enjoying Elizabeth Sandifer ripping the Chibnall-era of Doctor Who to shreds as part of her long-running TARDIS Eruditorum series analysing the entire run of Doctor Who from the 1963 to the present.

You figure there’s got to be this entire shadow Chibnall era—the one that exists only in Davies’ head and perhaps some text messages to his mates. No more detailed than the Leekley era, perhaps, but undoubtedly there. Like poor Penny in Partners in Crime we can see its shadows—obviously The Timeless Children would have stuck larger and more mind-wrenchingly than the rest, with Davies at once transfixed by its potential and vexed by its production. Ironically, he’s the one person who seems to have been substantially influenced by the Chibnall era.

The Problem with Doctor Who — Luna

An older post but keeping with on the topic of Doctor Who: Luna points out a problem with the current Doctor Who intro segment that has been in place since the 2023 60th anniversary specials. We can only hope that they fix it by this year’s Christmas special.

But something is seriously amiss in the 2023 specials, and neither I nor my inner child can let it go. And it’s not the [whatever the bigots are angry about this time], nor even the [actually legitimate criticism here]. No, none of that. The probl-

Timing.

-em with the 2023 specials is… oh. Right.


Serious articles for serious people

AI and the American Smile — Jenka

In the same way that English language emotion concepts have colonized psychology, AI dominated by American-influenced image sources is producing a new visual monoculture of facial expressions.

‘Right to Repair for Your Body’: The Rise of DIY, Pirated Medicine — Jason Koebler for 404 Media

“I don’t know who needs to hear this but I’m scared too all the time of losing the health that I have. I know what it feels like,” he says. “I know what it feels like to not know what’s wrong with your body and to have to go shop for a stranger who has the authority to maybe or maybe not give you what you need. I know what it feels like to know what’s wrong with your body and to know what you need and to be told you can’t have it because the infrastructure has failed and it’s not available.”

The Third Sex — Talia Bhatt

Here is a morbid, maddening irony: anthropological scholarship, distinctly Western anthropological scholarship, that for decades has touted the maxim of ‘binary gender’ being an ‘imposed’, ‘colonial’ concept, has now been cited by an Indian court in an opinion that explicitly third-sexes the hijra and purports that recognizing them as women would ‘violate their constitutional rights’. It is seemingly only imperialism when populations who seek the technologies of transition and legible womanhood are granted access to them, while the opinions of Western academics shaping local politics is merely sparkling scholarship.



How to Win a Sniper Battle

The mission Cloaked in Silence from Metal Gear Solid V: The Phantom Pain.



How to Metal Gear

The mission Red Brass from Metal Gear Solid V: The Phantom Pain.


Metal Gear Vine

Físeáin a ṗostáil mé ar Vine i 2015 de cluiċí Metal Gear.


Metal Gear Vine

A collection of videos I posted on Vine in 2015 of footage from Metal Gear games. Here they are as they were originally recorded without Vine’s cropping.