
What I’m reading vol. 5
This roundup is going to link to and quote articles dealing with sex, kinks, sexual assault and also fascism at the end.
First, second, third and fourth volumes.
Taking a page from Mike I am going to include a suggested piece of music to listen to while you read this; the first track from my Cohost song of the day playlist, the title theme from Robocop for the Game Boy:
I’ve divided this into two sections, the first for people who I haven’t linked to as part of these roundups before and the second for people who I have.
New challengers
Hermit Crab Intimacy (On Visitors) — Rabbit
Home, intimacy and vulnerability.
When I live somewhere, I feel like my life saturates it and sinks into the walls, like cigarette smoke. Every strong emotion I feel creates an energy that overtakes the room for a while; if I had a big hard talk with my partner in the old living room, I knew it was over when we moving upstairs to relax in bed, and the feeling would be left behind. And over time, the kitchen isn’t just the place where I cook, it’s where I care for my loved ones; the bedroom isn’t just the place where I sleep, but where I connect with my partner and feel safe at night. The house is not just a house. It is a home, a being, a body that I have a relationship with that requires love and care and patience. Cleaning my house feels like also shoveling out all of that psychic debris. It is an act of care for the place, and an act of care for myself. I have always been part of a house; my home has always been part of me.
design thoughts: let things be rare — Joe Wintergreen
Some game design thoughts.
Some things are cool because they’re rare, and that’s the whole reason. You can implement a cool feature, say “wow, that’s cool, we should make that happen more”, and just like that, it’s not cool. It’s no longer a story players tell each other. The first time you play Splinter Cell Conviction, and you’re hanging off the side of a building waiting to pull another guy out a window, and a particularly savvy guard actually leans out a window and checks the side of the building – that’s amazing! What a smart, weird thing to do! But then they do it again, always. It’s not reactive or rare, like you thought, so it’s no longer cool. You won’t be saving that clip.
I Love Niche Problems — Rosa
I am not a Formula One girlie but Rosa’s passion for saving and sharing the history of it is inspiring.
Long story short, I’ve been building up a rather popular niche in the high seas community. My archive of F1 media is solid, comparable to plenty of other buffs around the world, but I’ve made a commitment to sharing it as widely as possible, for as long as possible.
The Digital Packrat Manifesto — Janus Rose for 404 Media
Relatedly, a celebration of media hoarding. Anything on any streaming service, on a website, can be taken away without notice. What’s yours is yours, and also organising a Jellyfin server is very satisfying.
Sure, there are websites where you can find some of this material, like the Internet Archive. But this archive is mine. It’s my own little Library of Alexandria, built from external hard drives, OCD, and a strong distrust of corporations. I know I’m not the only one who has gone to these lengths. Sometimes when I’m feeling gloomy, I imagine how when society falls apart, we packrats will be the only ones in our village with all six seasons of The Sopranos. At the rate we’re going, that might not be too far off.
Johnson. A Plane Man — Hyphinett
A little downpour game made from a Ryanair Boeing 737 safety manual :)
Returning champions
A Hackable, Custom, Magic Wand (Plus) Board — Kore
Kore’s third post about hacking a Hitachi wand, as previously seen in the first and fourth roundup.
So: the Hitachi Magic Wand is a very good device. It, however, has very little granularity in how strong it is. Even the newer Magic Wand Plus only has four, non-customizable settings.
I don’t like this and want to fix it. In the process, I’ll also be adding bluetooth connectivity, because I thought that was pretty funny.
The Cuddled Little Vice — Elizabeth Sandifer
I have previously linked to Sandifer’s writing on Doctor Who and inane September the 11th memorial comics but another one of her long-term projects is The Last War in Albion, a sprawling series of essays which she describes as “a history of British comics. More specifically, it is a history of the magical war between Grant Morrison and Alan Moore”. After a long hiatus she is back with a book-length article on Neil Gaiman. This is obviously written in light of the sexual assaults that have come to light, but is neither a polemic nor trying to turn his works into some sort of gotcha against him or his fans. It is a clear-eyed and fair assessment of the merits and flaws of his work woven with the story of the man himself and of his craft, his cynicism and his actions.
When one talks about Sandman being foundational to millions of people, one is talking not exclusively but substantially about teenage girls of the 90s and 00s who were into goth subculture. And a fundamental part of its appeal is that its best character—the one who gets all the good lines and who the reader is all but forced to love—looks like them. In contrast to Cinnamon Hadley, who was a bold fashion and makeup experimentalist, at the end of the day dressing up like Death required little more than a black tank top, black jeans, some boots, a cheap piece of jewelry, and a bit of practice with an eyeliner pen. It is difficult to think of another iconic character in comics that was routinely first encountered by people who were already cosplaying her. It’s no surprise that many of those young goth girls passionately identified with her, nor that they became adoringly loyal fans of her creator—fans that he would spend the rest of his career both catering to and preying upon.
The Strange Armor of Dragon Age: The Veilguard — Bret C. Devereaux
Last time I linked to two of Devereaux’s pieces and am doing so again. Following on from his piece about sci-fi body armour we have this analysis of the armour of Dragon Age: The Veilguard.
And that actually makes a fair bit of sense: if you expect to be fighting in close combat, you hardly want anything on your person adding encumbrance or weighing you down or providing an extra easy hand-hold for someone to grab and pull at. And more to the point, your ancient or medieval soldier doesn’t need them because he has nothing to put in a bag or pouch that he needs to grab in combat. His primary weapon and shields, after all, are carried in his hands, his armor is worn on his person, his backup weapon is in a scabbard at his waist…and that’s it. Archers might carry arrows in a quiver, of course and slingers stones in a small bag, but that’s just one small container of clear and distinct purpose, generally at the waist. This is just a design feature one does not find in the kind of technological environment posited in these games.
Coinage and the Tyranny of Fantasy ‘Gold’ — Bret C. Devereaux
And the second on the logic of “gold” as a generic currency in fantasy settings compared to historical reality of money and coinage.
But part of the reason these coinage systems work they way they do is that they operated in societies in which a lot of economic activity was non-monetary or at least, non-coinage. And here, we should go back to our ‘money’ vs. ‘currency’ or ‘coinage:’ remember, money came first. So let’s say you live in a small community – like a peasant village working beneath a large landholder’s manor – and you need to transact some things, but you don’t have any actual silver because coins are scarce and valuable (and being a subsistence farmer, you grow most of what you need yourself), how do you do it? Well, one way is to do it ‘on accounts’ – you need wool and so when the shepherds come down from the hills, you trade for some of their wool during the shearing with a family you know and both you and they make a mental note that you owe them for the wool. You might express that amount of debt in silver (as a unit weight – see how we get to coinage as a pre-measured weight of silver?) but there’s no reason to measure out silver (even if you had any) because you see these folks every year and next time they’ll ask you for some grain and so on.
Note that this is not the same as the concept of ‘barter’ – there is, in fact, a notional ‘money’ intermediary, it’s just not a physical coin or bill, its expressed as an account, a purely notional unit of value.
The Quietly Coercive Nature of “Vanilla” Sex — Devon Price
Following on from linking to a bunch of his writing this piece from Devon Price that made me reconsider my relationship to sex a bit and do some self-reflection pushed me to start moving forward with trying to get bottom surgery, something I had previously considered but put off.
I think one of the biggest problems in how people conceive of diverse sexualities is by attempting to place all sex acts upon a single hierarchy from “extremely kinky” to “tame.” Under this framework, activities like PIV and oral are viewed as neutral precursors to the racier and more extreme forms of sex that a person must “work themselves up” to – and this obscures that those supposedly neutral sexual activities can be both incredibly exciting & fulfilling to some, and downright disturbing or traumatizing to others.
[…]
According to the Vanilla-to-Kinky Staircase Model, boundaries can only be drawn hierarchically: you can only say no thanks forever to sexual acts that are more “extreme” and higher up on the staircase than the ones you’ve already engaged in. This means that kinky people often feel coerced into sexual acts that do absolutely nothing for them, and non-kinky people are expected to like anything and everything that their social group considers to be ‘standard’ sex.
AI and Esoteric Fascism — Baldur Bjarnason
Last time I linked to an economics-based analysis of the popularity of software development frameworks. This time fascism, yay 💖
These “bonkers” ideologies are integral to the fascist project as a rationale for atrocities and destruction. They are a belief system that promises a bright future to the selected people and provides them with a systemic rationale for letting mass death happen as “AI” will replace the workers.