Sonic Generations (2024) ★★★★☆
Sonic Generations was the first real
I will admit that the cracks have started to show in the gameplay. While Sonic Generations stood as the definitive version of the boost gameplay for a long time, Shadow Generations showed that it’s possible, and desirable, to take off some of the guardrails, give the player a bit more control and a bit more expressive movement and have everything feel more fluid. The
The changes from the original release that are there are mostly perfunctory. The control remapping to bring it a bit closer to Sonic Frontiers and Shadow Generations make going from one Generations game to the other a bit smoother, but they are very half-baked. You can use B to homing attack now, but it’s also still mapped to double pressing A as well and then the drop dash has also been mapped to double pressing and holding A, making it very easy to do by accident.
The drop dash itself is a strange addition. It feels odd and out of place in the
The chao hunt added to each level is the one really substantial change and it was a nice optional challenge that incentivises some more careful exploration, though less vague hints in some levels would have been nice. The game does have so many little detailed areas and environment details when you stop to look around, even though everything else in the game is telling you to blast forward at maximum speed.
But that chao hunt and the modernisation of the controls (and removal of a separate, buggy, launcher and configuration tool) is definitely not worth breaking a decade of progress the modding community has built around this game. The one real shame about this remake is Sega’s practise of delisting old versions of games, making the version with so many level packs, character swaps and countless other mods for it locked behind buying a large bundle of other Sonic games that most people are not going to be aware of.