Snolf

Snolf, the iconic golfball created by Dr. Melon.

Caoimhe

I am probably going to wind down using Wplace. It was fun to mess around with for a few days, flex my pixel art muscles, see what other people are drawing, see how the canvas evolves, but it’s very much a flash in the pan thing that most people are going to move on again from quickly, myself included. I have dotted down a few more things on the map, this time putting some larger pieces of other people’s art in a few places rather than my own pixel designs.

I put down the Pico-8 logo and a few characters near the Pico Pico Café in Kichijōji, Tokyo. This is a busy area and it has quickly been drawn over again, but all of this is ephemeral.

Pico-8 logo with Madeline from Celeste and the player character from Dusk Child.

One of my past brief obsessions was St. Bride’s a strange mock-Victorian girl’s school holiday destination in Ailt an Chorráin, Donegal that in the 1980s promised a total disconnect from modern society and modern technology. They advertised that they had no electricity and did not believe in such things and also published a series of text adventure games for the ZX Spectrum. That is a rabbit to save for a future post, perhaps. I planted a shrunk-down recreation of the title screen of the game The Secret of St. Bride’s in the village where the school was based.

The Secret of St. Bride’s title screen in Burtonport.

I started using the Blue Marble user script for these which helped with planning out size and position for these larger drawings a lot, as well as speeding up the actual drawing. I dropped a little art of Transy east of Bournemouth. It’s modified from a comic panel but this is the art from this lot that I can probably take the most credit as being “mine”.

Transy!

I also draw the character select art for Snolf that I originally commissioned from Mars Gainsboro and decided to arbitrary place them on the Isle of Skye Golf Club.

Snolf the Golfball

Finally, I also contributed my pixels to my friend Ruby’s big rendition of the art for the P-Model album In a Model Room in Tsukuba, a hotbed for artwork of Susumu Hirasawa. She contributed to helping draw my art a lot as well.

Various pieces of Susumu Hirasawa art around Tsukuba.


Caoimhe

I exhibited at a showcase for local game makers yesterday. It was the first time I had done something like that and it was extremely fun and utterly exhausting. Working on games is an occasionally hobby; I don’t intend to make it my job and I haven’t worked on any game projects since the game jam last year, but I dusted off Snolf Robo Blast 2 and Conway’s Garden and set them up with some controllers for people to try out.

Someone “enjoying” Snolf.

I had not thought about how exhibiting these would work before the event but I quickly realised that I was going to have to give a lot of context to people as to what they were playing. The vast majority of people attending never heard of Sonic Robo Blast 2 before so I had to give a quick rundown to everyone on what it was and sometimes the concept of fangames and mods.

Even with that explained, though, it became apparent how awkward it was to try to convey what the mod is doing when people seeing it do not have a context of the base game and how the mod is creating an experience on top of that. They are coming in and seeing and playing this game for the first time and expecting it to be a coherent whole, not this deliberate awkward layer on top of a base game. You don’t have the context that the joy in it is that you are playing the game “wrong”, layering a control scheme and method of play that the world was not intended for. Many people when seeing it as a golf-type thing started looking for a hole or guidance on where they are shooting for. The levels have a fairly legible linear structure when played normally, but when you have never seen them before and can freely shoot yourself much farther and higher than the levels for designed for, bouncing every which way, it is become very difficult to parse the structure of the space. More than one person suggested there should be guiding arrows of some sort to help.

Some people, though, did gel with it straight away and were delighted by blasting Snolf around, which was really nice to see. I was quick to give credit to the SRB2 team for the game itself and Dr. Melon for the concept. A line I fell into saying that got a laugh from a lot of people is that “all I did was make the controls worse.” A lot of people also got a kick out of it when I pointed out that the game was technically an extremely heavily modified version of Doom. Some people did have more of a concept of an antigame and compared it to QWOP and Getting Over It when I tried to explain the awkwardness of it not being entirely unintentional and the other game makers there generally got it and found it interesting. There were a few parents who brought children, including a Sonic fan or two, and they gravitated over to it being one of the more brightly coloured, exciting looking things on display, only to get pretty frustrated with it. For the kids at least I did quickly quit back to the main menu and restart the game with normal Sonic so that they could have a bit of fun trying it out and gave on the details of SRB2 to their parents if they were interested in it, pointing out that it was free. I think if exhibiting it again it would be useful to have a second computer set up with the unmodified version of the game, both to give context and to allow any child who sees Sonic and gets excited to play something that would actually be fun for them.

Similarly for Conway’s Garden I had to let people know that there wasn’t really any goal or point to it and it was more of a piece of art and a challenge to make something in a tiny amount of code. I had the code open in a second in a second window to the side so people could see how small it was for themselves. A lot of people, quite fairly, lost interest in it quickly, but some people were fascinated by the highly condensed code and the idea of tweetcarts and Pico-8 itself and a surprising number of people were already familiar with and recognised Conway’s Game of Life.

There was one man in particular I had a lovely chat with who was unfamiliar with games generally (he had to ask to clarify if “mods” was short for “modifications”) but enthusiastic about discussing the things on display as art. He said the mix of chaotic generation with the player’s simple, deliberate movements in Conway’s Garden reminded him of Joseph Beuys’s I Like America and America Likes Me and immediately recognised the Sisyphean nature of Snolf.

I don’t know if I will do anything like this again any time soon (and I won’t be working on anything new to show for the moment) but I had a great time and met some very cool people.



Caoimhe

Snolf

Snolf is ROM hacks made by Melon for the Sonic series that replaces the normal controls with golf-game mechanics, making it a difficult-to-impossible to control nightmare. It’s great! Melon’s Snolf series consists of Snolf: The Sonic Golf Experience, Snolf 3 & Knolf, Snolf CD: A Snolf in Time, Snolf Zero: The Prequel, Snolf: Tournament Edition and Snolf Mania Requiem Ultimax.

Snolf has been featured in Awesome Games Done Quick 2022 and Summer Games Done Quick 2023 where both times it was run by Dowolf.

Me

I was bitten by the Snolf bug and made Snolf Robo Blast 2, the first 3D Snolf game. It can be found on the Sonic Robo Blast 2 message board.

Art

Pixel art of Sonic driving a golf cart.
By Brian for Summer Games Done Quick 2023.
A Snolf diorama.
A diorama made by me.
Snolf on a tee with a nine iron behind them.
Commissioned Snolf art by Mars Gainsboro.
A Snolf: Tournament Edition Mega Drive cartridge.
A real Snolf Mega Drive cartridge belonging to Melon, made by Cool Spot Gaming.
Snolf button




Snolf Robo Blast 2

A character mod for Sonic Robo Blast 2 that turns the platforming levels into a game of high-speed mini-golf. The player’s ability to run and jump is replaced with a control scheme more similar to golf games.

Snolf must be launched from a stationary position and won’t be able to move again till they come to a rest.

Credits