Poster.

Toby Fox keeps tutorialising mechanics as jokes or in very silly contexts and then paying them off in huge, dramatic ways and I fail to see it coming every time. I struggle to think of other games that so deftly use mechanics as both humour and storytelling device. And the game continues to just be really fun.

Plotwise, the tensions and mysteries that I assumed would simmer for most of the game are already threatening to boil over. The game really feels like it could go anywhere at this point and the two different paths of the story only feed this more, each painting a very different picture of Kris and the player’s relationship to them.

Also I love Susie.