The Tweetjar source code View raw source. pico-8 cartridge // http://www.pico-8.com version 41 __lua__ --the tweetjar --a museum of tweetcarts --◆caoimhe ni chaoimh◆ --oakreef.ie --init bbs = true obs = bbs and '🅾️' or 'z' obl = bbs and '🅾️' or 'z ' xbs = bbs and '❎' or 'x' xbl = bbs and '❎' or 'x ' plr = {x=4.9,y=11.3,f=⬆️} dx=0 dy=0 clock=0 mode = 'museum' display = nil scroll = 0 lofi=false hifi=false countdown=0 -->8 -->8 --data exh={ intro={ name='introduction', x1=6,x2=8,y1=7,y2=9 }, spiral={ name='spiral', x1=5,x2=8,y1=3,y2=5, note={ x1=7,x2=8,y1=3,y2=5 } }, orrery={ name='orrery', x1=10,x2=13,y1=7,y2=9, note={ x1=12,x2=13,y1=7,y2=9 } }, game={ name='game', x1=10,x2=13,y1=3,y2=5, note={ x1=12,x2=13,y1=3,y2=5 } }, spin={ name='spin', x1=15,x2=17,y1=7,y2=9, note={ x1=16,x2=17,y1=7,y2=9 } }, wolf={ name='wolfenstein deathscreen', x1=15,x2=18,y1=3,y2=5, note={ x1=17,x2=18,y1=3,y2=5 } }, life={ name='game of life', x1=20,x2=24,y1=10,y2=12, note={ x1=23,x2=24,y1=10,y2=12 } }, warp={ name='warp drive', x1=11,x2=14,y1=15,y2=17, note={ x1=13,x2=14,y1=16,y2=17 } }, tune1={ name='music', x1=15,x2=17,y1=12,y2=14, note={ x1=15,x2=16,y1=12,y2=14 } }, tune2={ name='original music', x1=17,x2=18,y1=12,y2=14 }, game2={ name='game 2: rise of the game', x1=7,x2=10,y1=15,y2=16, note={ x1=9,x2=10,y1=15,y2=16 } } } intro = { "welcome to the tweetjar.", "each display represents a", "programme that fits inside a", "single tweet.", "", "most were written in fewer than", "140 characters, with a couple", "inside the new limit of 280.", "", "everything here, including the", "museum itself, was written for", "the pico-8 fantasy console.", "", "strict limits necessitate", "creative solutions and ", "intimate knowledge of a", "platform allow lots of fun", "tricks to be used.", "", "each display is accompanied", "by notes showing the original", "code in full and an explanation", "of the piece.", "", "to view a display simply", "approach it and press " .. obs .. ".", "when finished with any display", "(including this one) return to", "the musuem by pressing " .. xbs.. ".", "", "for more information on pico-8", "please visit lexaloffle.com", "", "to see more programmes like the", "ones shown here just search for", "tweetcart or tweetjam on", "twitter.", "", "more of caoimhe's work can be", "found at oakreef.ie", "", "please enjoy your visit ♥" } exh.spiral.code={ "t=0::_::cls()b=100 c=0.2", "for i=0,470,c do d=i/b+t", "circfill(cos(d)*i*c+64,", "sin(d)*i*c+64,i/b,6)end", "t+=0.01 flip()goto _" } exh.spiral.text={ "pico-8 has built-in drawing", "and trignometric functions", "that allows very terse code.", "", "here is a basic spiral using", "just sine and cosine functions", "and a circle drawing command.", "", "t is simple counter that goes", "up every iteration. most", "examples here will have this.", "", "::_:: sets a label called '_'", "that is the start of the loop.", "the 'goto _' at the end sends", "the code back to here.", "", "cls() clears the screen to", "make a blank canvas every", "frame.", "", "the flip() at the end tells", "the programme to wait till the", "next frame before continuing.", "", "the rest is a compact for loop", "that draws the spiral every", "frame.", "", "circfill(x,y,r,c) draws a", "circle at screen position x,y", "with radius r and colour c." } exh.orrery.code = { "t=8::_::cls()for i=1,7 do", "j=i-1;r={4,1,2,1.7,2,3,1.9}", "k=t*r[i]/i", "circfill(64+j*12*cos(k),", "64+j*12*sin(k+.1),", "r[i],9+i%7)", "end;t+=.02;flip()goto _" } exh.orrery.text = { "a simple model of a solar", "system.", "", "the table r represents all", "data we have on our planets.", "position in the table is our", "orbital radius (with the first", "entry being the sun itself).", "the numbers are the radius of", "the planets and are also used", "as their mass.", "", "the orbits are not terribly", "accurate to reality but do at", "least two things right:", "further out objects orbit more", "slowly and more massive", "objects orbit faster.", "", "pico-8 has a fixed palette of", "16 colours where each has an", "index number of 0-15. to save", "much needed space each planet", "is coloured based off its", "position in the table r.", "", "if you count you may notice", "this is a little more than", "140 characters. some new line", "characters have been added for", "readability. this is true for", "other displays here too." } exh.game.code={ "x,y,u,v,b=9,0,5,0,btn::_::", "u=b(0)and-1 or b(1)", " and 1 or u*.9", "v=y>99 and(b(4)and-2 or 0)", " or b(4)and v+.1 or v+.2", "x+=u;y+=v", "pset(x,y)flip()goto _" } exh.game.text={ "this was attempt to make as", "complex platformer as possible", "with as many good 'gamefeel'", "touches as possible such as", "gradual deceleration and", "variable jump height.", "", "b is used as an alias for the", "btn() command which checks for", "player input.", "", "the structure 'x=a and b or c'", "acts as a ternary operator:", "x is set as b if a is true and", "c if a is false. it's used to", "make complicated control logic", "as terse as possible here.", "", "pset() colours a single pixel.", "the colour is not specified", "which means it uses the same", "colour as whatever the last", "drawing operation used.", "", "it also never uses cls() so", "it just draws over whatever", "was already on screen.", "", "some line breaks were added to", "break up overly long lines." } exh.spin.code={ "memcpy(0,24576,8192)q=0::_::", "for j=0,128 do", "for i=0,128 do", "w=cos(q)", "pset(i,j,i-64>abs(w*64)and", " 0 or sget(i/w-64/w+64,j))", "end;end;q+=.02;goto _" } exh.spin.text={ "pico-8 has well defined memory", "layout that is accessable to", "programmes. 24576 is the start", "of the address block where the", "current screen data is stored.", "", "the screen is 128 pixels wide", "and 128 tall. each byte of", "memory stores the data for two", "pixels, so this block is 8192", "bytes long.", "", "it's copied to address 0,", "which is normally for storing", "sprite data.", "", "each frame this data is simply", "read back from the sprite data", "with a rotation applied." } exh.wolf.code={ "b,v,i=band,1,0", "pset(0,0,8)::_::", "v=bxor(flr(shr(v,1)),", " b(-b(v,1),14338))", "i+=1", "if(i%256==0)flip()", "pset(shr(b(v,16256),7),", " b(v,127),8)", "goto _" } exh.wolf.text={ "this is a recreation of the", "effect used on player death", "in wolfenstein 3d. although", "it looks random each pixel is", "always filled in in the same", "order.", "", "each pixel is also selected", "exactly once without repeat.", "this keeps the effect take a", "consistent amount of time to", "fill the screen and there is", "no need to keep track of what", "parts of the screen have", "already been drawn to", "", "the technique used is called", "a 'linear feedback shift", "register'. it uses several", "bitwise xor operators." } exh.life.code={ "k=8192::_::for a=0,k do", "n=0 for x=0,8 do", "n+=peek(k*3+a+x/3+x%3*64-65)", "end", "poke(a,n==12 and 4 or n==16", " and peek(a))end", "memcpy(k*3,0,k)goto _" } exh.life.text={ "conway's game of life is", "simulation of life using a", "grid of cells where each cell", "is either 'dead' or 'alive'.", "", "each cycle every cell is", "updated based on the state", "of its neighbours.", "", "a live cell with fewer than", "two neighbours dies.", "(underpopulation)", "", "a live cell with more than", "three neighbours dies.", "(overpopulation)", "", "a dead cell with three live", "neighbours comes to life.", "(reproduction)", "", "normally a simulation like", "this would require two data", "tables to iterate over. as", "screen memory in pico-8 is", "accessable directly the screen", "itself is used as a data store", "in the iteration.", "", "the next iteration is written", "cell by cell to some blank", "memory and then copied all at", "once over the screen memory.", "", "because of this the starting", "condition of the simulation", "is dependant on whatever is on", "the screen when the code runs.", "", "each byte in memory represents", "two pixels of the screen, so", "each cell of the automaton is", "also two pixels.", "", "a live cell is a brown and", "black pixel (value: 4) and", "each dead cell is two black", "pixels (value: 0). these", "values were chosen as they", "produced interesting results", "when run against the default", "pico-8 start up screen.", "", "for this demonstration the", "screen data is randomized", "before it runs in order to", "produce varied results.", "", "the peek() command reads the", "value of a byte of memory at", "the given address while the", "poke() command writes to one,", "", "the neighbouring cells are", "the cells immediately before", "and after the current cell as", "well as the ones 64 positions", "before and after (because each", "line of the screen memory is", "64 bytes long).", "", "this doesn't take into account", "the edges of the screen so", "cells on the left and right", "edges read data from cells", "on the opposite edge and one", "row above or below", "respectively, which gives the", "simulation an imperfect", "looping behaviour at the", "boundaries." } exh.warp.code={ "t,s=0,{}::_::cls()r=rnd", "add(s,{r()-.5,r()-.5})", "add(s,{r()-.5,r()-.5})", "for j=1,#s do;p=s[j]", "p[1]*=1.15;p[2]*=1.15", "pset(p[1]+74,p[2]+60,7)end", "for i=0,120,6 do;q=t-i", "h=3^(q%60/15)", "circ(64+cos(q/60)*10,", "64+sin(q/60+0.2)*5,h,", "flr(h)%2>0.5 and 12 or 13)", "end;t+=1;flip()goto _" } exh.warp.text={ "in november 2017 twitter", "doubled the character limit", "to 280 characters. with eased", "limitations tweetcarts become", "a lot more forgiving and", "layering effects together", "to give each other context", "becomes much easier.", "", "here an expanding series of", "rings are combined with a", "zooming starfield to give the", "impression of some sort of", "sci-fi warp drive travelling", "through space.", "", "this is the first code example", "that uses the built in random", "number generator, rnd(), to", "create random starting", "positions for the stars.", "", "", "" } exh.tune1.code={ "a=12800", "t={[27]=84,[60]=141,", "[65]=12,[66]=0,[67]=32}", "for i=0,67 do", "poke(a+i,", "({129,84,148})[i%4+1])", "if(t[i])poke(a+i,t[i])end", "sfx(0)::_::goto _" } exh.tune1.text={ "pico-8 has a dedicated portion", "of memory for storing music", "and sound effects. this code", "just inserts a pre-defined set", "of data into the relevant", "memory and plays it.", "", "this is not particularly", "complex but was interesting", "as an exercise for understand", "how the system stored musical", "data.", "", "the tune is the intro section", "of a very basic track i made", "for a previous game jam game i", "made called 'super fash bash'.", "", "the speaker on the left runs", "the code here (except for the", "infinite loop) the speaker on", "the right plays the original", "version from the game jam.", "see if you can hear the", "difference.", "", "you can stop the music just by", "activating the speaker a", "second time." } exh.game2.text={ "with the extra 140 characters", "the game has been expanded", "to include hazards, a score", "and something of an implicit", "objective.", "", "there is nothing code-wise", "that is not in other displays", "but it shows how much of a", "difference the extra 140", "characters makes." } exh.game2.code={ "s=0::l::x,y,u,v,b,t=9,0,5...", ",0,btn,0::_::cls()u=b(0) ...", "and-2 or b(1)and 2 or u*.9", "v=y>=99 and(b(4) and-6 or", " 0)or b(4)and v+.4 or v+.7", "x+=u;y+=v;circ(x,y,3,9)", "q=t*5%140;if(q==0)h=rnd(36)", "if(abs(x-q)<3 and y>101-h)", " s=t;goto l", "rect(q-3,101-h,q+3,101,8)", "print(s..'-'..t)t+=1", "flip()goto _" } -->8 --functions function col(x,y) return fget(mget(x,y),0) end function bcol(x,y) return col(x-.4,y) or col(x+.4,y) or col(x-.4,y+.5) or col(x+.4,y+.5) end function tget(x,y) for i,e in pairs(exh) do if x>=e.x1 and x<=e.x2 and y>=e.y1 and y<=e.y2 then local nn = false local n = e.note if n!=nil then if x>=e.x1 and x<=e.x2 and y>=e.y1 and y<=e.y2 then nn = x>=n.x1 and x<=n.x2 and y>=n.y1 and y<=n.y2 end end return e, nn end end end function plook() local lm = 2 local lp = {x=plr.x, y=plr.y} local _x,_y = 0,0 for ld=0,lm,0.2 do if plr.f == ⬅️ then _x,_y = plr.x-ld, plr.y elseif plr.f == ➡️ then _x,_y = plr.x+ld, plr.y elseif plr.f == ⬆️ then _x,_y = plr.x, plr.y-ld elseif plr.f == ⬇️ then _x,_y = plr.x, plr.y+ld+0.5 end _a,_b = tget(_x,_y) if _a != nil then break end end return _a,_b end function printc(t,x,y,c) print(t,x-#t*2,y,c) end -->8 --update-- ::_museum_:: clock+=1 if countdown > 0 then countdown-=1 end if plr.x > 4 and plr.x < 6 and plr.y > 16 and plr.y < 16.2 then goto _exit_ end lai, lan = plook() if lai !=nil then if btnp(🅾️) then if lan then dx=0 dy=0 scroll=0 display = lai elseif lai.name=='introduction'then goto _intro_ elseif lai.name=='spiral'then goto _spiral_ elseif lai.name=='orrery'then goto _solar_ elseif lai.name=='game'then goto _game_ elseif lai.name=='spin'then goto _spin_ elseif lai.name=='sparkle'then goto _spark_ elseif lai.name=='wolfenstein deathscreen'then goto _wolf_ elseif lai.name=='game of life'then goto _life_ elseif lai.name=='warp drive'then goto _warp_ elseif lai.name=='music'then goto _tune1_ elseif lai.name=='stop music'then goto _tunestop_ elseif lai.name=='original music'then goto _tune2_ elseif lai.name=='game 2: rise of the game'then goto _game2_ end end end ::_museuma_:: if not lan or btn(❎) then display = nil end if display == nil then if btn(⬅️)then dx=-0.15 plr.f = ⬅️ elseif btn(➡️) then dx=0.15 plr.f = ➡️ else dx=0 end if btn(⬆️) then dy=-0.15 plr.f = ⬆️ elseif btn(⬇️) then dy=0.15 plr.f = ⬇️ else dy=0 end else if btn(⬇️) then scroll +=1 elseif btn(⬆️) then scroll -=1 end if scroll < 0 then scroll = 0 end local lim = (#display.text-8)*6 if scroll > lim then scroll = lim end end if not bcol(plr.x+dx,plr.y) then plr.x+=dx end if not bcol(plr.x,plr.y+dy) then plr.y+=dy end -->8 --drawing cls() cx = plr.x > 10 and plr.x or 10 cx = cx > 18 and 18 or cx cy = plr.y-8 cy = cy < 0 and 0 or cy cy = cy > 7 and 7 or cy camera(cx*8-64,cy*8-64*0) --draw mini exhibits --spiral for i=0,150 do local b1=40 local c1=0.06 pset( cos(i/b1+clock/50)*i*c1+48, sin(i/b1+clock/50)*i*c1+31, 6) end --life sspr(27+(flr(clock/15)%3)*10,64,10,10,163,82) if flr(clock/15)%2 == 0 then line(175,85,177,85,4) line(177,88,177,90,4) else line(176,84,176,86,4) line(176,89,178,89,4) end --wolf sspr((flr(clock/20)%6)*11 ,112,10,10,123,26) --game spr((flr(clock/3)%11)+182 ,10*8+3,3*8+3) --game2 spr((flr(clock/3)%8)+166 ,7*8+3,15*8+3) --warp circ(12*8,16*8-1,clock%8,12) --draw museum map(0,0,0,0,25,20) --draw player moving = dx != 0 or dy != 0 if moving then if plr.f == ⬇️ then sspr(8,0,9,10,plr.x*8-4,plr.y*8-6) elseif plr.f == ⬆️ then sspr(27,0,9,10,plr.x*8-4,plr.y*8-6) elseif plr.f == ➡️ then sspr(18,0,9,10,plr.x*8-4,plr.y*8-6) elseif plr.f == ⬅️ then sspr(18,0,9,10,plr.x*8-4,plr.y*8-6,9,10,true) end if plr.f == ⬆️ or plr.f == ⬇️ then line( plr.x*8+(flr(clock/8)%2==0 and 2 or -2), plr.y*8+4, plr.x*8+(flr(clock/8)%2==0 and 1 or -1), plr.y*8+4,12) elseif plr.f == ⬅️ or plr.f == ➡️ then line( plr.x*8+(flr(clock/8)%2==0 and -2 or 1), plr.y*8+(flr(clock/8)%2==0 and 3 or 4), plr.x*8+(flr(clock/8)%2==0 and -1 or 2), plr.y*8+(flr(clock/8)%2==0 and 4 or 3), 12) end else if plr.f == ⬇️ then sspr(8,0,9,11,plr.x*8-4,plr.y*8-6) elseif plr.f == ⬆️ then sspr(27,0,9,11,plr.x*8-4,plr.y*8-6) elseif plr.f == ➡️ then sspr(18,0,9,11,plr.x*8-4,plr.y*8-6) elseif plr.f == ⬅️ then sspr(18,0,9,11,plr.x*8-4,plr.y*8-6,9,11,true) end end --spinner palt(0,false) sspr(80,64,10,10,124.5-5*cos(clock/64),56,10*cos(clock/64),10) palt() --music on lights if hifi then pset(17*8+5,12*8+4,11) end if lofi then pset(16*8+5,12*8+4,11) end --draw ui camera() rectfill(0,0,127,10,1) line(0,10,127,10,13) rectfill(0,117,127,127,1) line(0,117,127,117,13) if lai != nil then printc('"'..lai.name..'"', 64,2,12) end if display == nil then print('move:⬅️⬆️⬇️➡️ view:'..obl, 2,121,12) else print('scroll:⬆️⬇️ back:'..xbl, 2,121,12) end --debug info if false then print(plr.x..','..plr.y,64,100,7) print(countdown,64,106,7) print(lofi,64,112,7) end --draw exhibit info if display != nil then rectfill(5,8,122,#display.code *6+8,7) for i,l in pairs(display.code) do print(l,8,i*6+3,13) end cy = 64 clh= 51 if lai.name == 'warp drive' or lai.name=='game 2: rise of the game' then cy = 84 clh= 31 end rectfill(3,cy,125,116,7) clip(4,cy+1,121,clh) for i,l in pairs(display.text) do print(l,4,cy-4+i*6-scroll,1) end clip() end flip() goto _museum_ -->8 --exhibits --introduction ::_intro_:: scroll=0 ::_introl_:: if btn(⬇️) then scroll +=1 elseif btn(⬆️) then scroll -=1 end if scroll < 0 then scroll = 0 end lim = (#intro-12)*6 if scroll > lim then scroll = lim end cls() camera(0,scroll) sspr(0,96,128,16,0,14) for i=1,#intro do print(intro[i], 2,i*6+30,7) end -- if btn(❎) then goto _museum_ end camera() rectfill(0,0,127,10,1) line(0,10,127,10,13) rectfill(0,117,127,127,1) line(0,117,127,117,13) printc('"'..lai.name..'"',64,2,12) print('scroll:⬆️⬇️ back:'..xbl, 2,121,12) -- flip() goto _introl_ ::_exit_:: cls() camera(0) sspr(0,96,128,16,0,14) printc('thank you for visiting!',64,64,7) flip() goto _exit_ -- if blocks have been added -- around tweetcart code to -- create new scope blocks as a -- hack to deal with an issue -- that has arisen in newer -- versions of pico-8 involving -- using goto to jump into code -- and skipping variable -- declaration. i cannot be -- arsed to rewrite this mess -- into something better so i've -- gone with this. --spiral ::_spiral_:: if true then t=0::_✽_::cls()b=100 c=0.2 for i=0,470,c do d=i/b+t circfill(cos(d)*i*c+64, sin(d)*i*c+64,i/b,6)end t+=0.01 -- if btn(❎) then goto _museum_ end camera() rectfill(0,0,127,10,1) line(0,10,127,10,13) rectfill(0,117,127,127,1) line(0,117,127,117,13) printc('"'..lai.name..'"',64,2,12) print(' back:'..xbl, 2,121,12) -- flip() goto _✽_ end ::_solar_:: if true then t=9::_★_::cls()for i=1,7 do j=i-1 r={4,1,2,1.7,2,3,1.9}k=t*r[i]/i circfill(64+j*12*cos(k),64+j*12*sin(k+.1),r[i],9+i%7)end t+=.02 -- if btn(❎) then goto _museum_ end camera() rectfill(0,0,127,10,1) line(0,10,127,10,13) rectfill(0,117,127,127,1) line(0,117,127,117,13) printc('"'..lai.name..'"',64,2,12) print(' back:'..xbl, 2,121,12) -- flip()goto _★_ end --v=y>99 and(b(4)and-2 or 0)or not b(4)and v<-1 and-1 or v+.1 ::_game_:: if true then x,y,u,v,b=9,0,5,0,btn ::_gamel_:: u=b(0)and-1 or b(1)and 1 or u*.9 v=y>99 and(b(4)and-2 or 0)or b(4)and v+.1 or v+.2 x+=u;y+=v pset(x,y) -- if btn(❎) then goto _museum_ end camera() rectfill(0,0,127,10,1) line(0,10,127,10,13) rectfill(0,117,127,127,1) line(0,117,127,117,13) printc('"'..lai.name..'"',64,2,12) print('move:⬅️➡️ jump:'..obl..' back:'..xbl, 2,121,12) -- flip()goto _gamel_ end ::_spin_:: if true then camera() rectfill(0,0,127,10,1) line(0,10,127,10,13) rectfill(0,117,127,127,1) line(0,117,127,117,13) printc('"'..lai.name..'"',64,2,12) print(' back:'..xbl, 2,121,12) memcpy(0,24576,8192)q=0 ::_spinl_:: -- if btn(❎) then reload(0,0,8192) goto _museum_ end -- for j=0,128 do for i=0,128 do w=cos(q)pset(i,j,i-64> abs(w*64)and 0 or sget(i/w-64/w+64,j)) end end q+=.02 flip()goto _spinl_ end ::_spark_:: if true then poke(24365,1)k,m=24576,memcpy ::_sparkl_:: -- if btn(❎) then goto _museum_ end -- pset(stat(32),stat(33),rnd(8)+8)for i=0,127 do l=k+64*i m(l,l+rnd(2),63)end m(k+64,k,8064) -- camera() rectfill(0,0,127,10,1) line(0,10,127,10,13) rectfill(0,117,127,127,1) line(0,117,127,117,13) printc('"'..lai.name..'"',64,2,12) print(' back:'..xbl, 2,121,12) -- flip() goto _sparkl_ end ::_wolf_:: if true then b,v,i=band,1,0 pset(0,0,8) ::_wolfl_:: -- if btn(❎) then goto _museum_ end -- v=bxor(flr(shr(v,1)),b(-b(v,1),14338))i+=1 -- camera() rectfill(0,0,127,10,1) line(0,10,127,10,13) rectfill(0,117,127,127,1) line(0,117,127,117,13) printc('"'..lai.name..'"',64,2,12) print(' back:'..xbl, 2,121,12) -- if(i%256==0)flip() pset(shr(b(v,16256),7),b(v,127),8) goto _wolfl_ end ::_life_:: if true then for i=0,8191 do val=(flr(rnd(3)-1)) if(val!=1)val=0 val*=12 poke(0x6000+i,val) end k=8192 ::_lifel_:: -- if btn(❎) then reload(0,0,8192) goto _museum_ end -- for a=0,k do n=0 for x=0,8 do n+=peek(k*3+a+x/3+x%3*64-65) end poke(a,n==12 and 4 or n==16 and peek(a))end memcpy(k*3,0,k) -- camera() rectfill(0,0,127,10,1) line(0,10,127,10,13) rectfill(0,117,127,127,1) line(0,117,127,117,13) printc('"'..lai.name..'"',64,2,12) print(' back:'..xbl, 2,121,12) -- goto _lifel_ end ::_warp_:: if true then t,s=0,{} ::_warpl_:: -- if btn(❎) then goto _museum_ end -- cls()r=rnd add(s,{r()-.5,r()-.5})add(s,{r()-.5,r()-.5}) for j=1,#s do p=s[j] p[1]*=1.15 p[2]*=1.15 pset(p[1]+74,p[2]+60,7)end for i=0,120,6 do q=t-i h=3^(q%60/15)circ(64+cos(q/60)*10,64+sin(q/60+0.2)*5,h,flr(h)%2>0.5 and 12 or 13)end t+=1 -- camera() rectfill(0,0,127,10,1) line(0,10,127,10,13) rectfill(0,117,127,127,1) line(0,117,127,117,13) printc('"'..lai.name..'"',64,2,12) print(' back:'..xbl, 2,121,12) -- flip() goto _warpl_ end ::_tune1_:: if true then if countdown <= 0 then music(-1) sfx(-1) countdown=15 lofi=not lofi hifi=false if lofi then -- a=12800 t={[27]=84,[60]=141,[65]=12,[66]=0,[67]=32}for i=0,67 do poke(a+i,({129,84,148})[i%4+1]) if(t[i])poke(a+i,t[i])end sfx(0) -- else reload() end end goto _museuma_ end ::_tune2_:: if true then if countdown <= 0 then reload() countdown=15 music(-1) sfx(-1) lofi=false hifi=not hifi if hifi then music(4) end end goto _museuma_ end ::_tunestop_:: lofi=false hifi=false music(-1) sfx(-1) goto _museuma_ ::_game2_:: s=0 ::_game2s_:: x,y,u,v,b,t=9,0,5,0,btn,0 ::_game2l_:: -- if btn(❎) then goto _museum_ end -- cls() u=b(0)and-2 or b(1)and 2 or u*.9 v=y>=99 and(b(4)and-6 or 0)or b(4)and v+.4 or v+.7 x+=u;y+=v circ(x,y,3,9)q=t*5%140 if(q==0)h=rnd(36) if(abs(x-q)<3 and y>101-h)s=t;goto _game2s_ rect(q-3,101-h,q+3,101,8) print(s..'-'..t,0,11)t+=1--cheating here by adding coodinates. shhhh -- camera() rectfill(0,0,127,10,1) line(0,10,127,10,13) rectfill(0,117,127,127,1) line(0,117,127,117,13) printc('"'..lai.name..'"',64,2,12) print('move:⬅️➡️ jump:'..obl..' back:'..xbl, 2,121,12) -- flip() goto 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